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Saturn 7ab0a7aca4 initial commit, update thd_create calls so the library compiles 1 year ago
LibADX initial commit, update thd_create calls so the library compiles 1 year ago
Makefile initial commit, update thd_create calls so the library compiles 1 year ago
README.md initial commit, update thd_create calls so the library compiles 1 year ago
libADXplay.c initial commit, update thd_create calls so the library compiles 1 year ago

README.md

LibADX (c)2012 Josh PH3NOM Pearson decoder algorithm based on adx2wav (c) BERO 2001

LibADX is a library for decoding ADX audio files using the Kallisti:OS development environment, intended for use only on the Sega Dreamcast game console.

LibADX features full implementation of the ADX looping function. The functions available include play, pause, stop, restart.

This library is completely free to modify and or redistribute.

LibADX is a static library, build the library with the makefile: LibADX/LibADX/Makefile

Then build the example player: LibADX/Makefile

The example player uses a hard-coded file name, so make sure to include a "sample.adx" on the root of the /cd/, or modify the source libADXplay.c to load a different file.